Friday, May 29

NJ Con and all those Idrians

Well, it's close to that time (2 weeks) and I have a lot to finish painting. At the heart of it, I should have both Warcasters wrapped up and painted. I'm going to have to use my eBay version of Croe's to help out, as well as Gorman. Kell is finished, but I need to fix his eyes.

Anyway, it looks like I have a pretty solid list. Croe's took on a Warpwolf all by themselves and a Pureblood. Idrian's wiped Typhon off the board, but what can't Idrians wipe off? I'll have to figure out a Traitor list, as I'd like to use both casters.

Nomads are almost finished too...just need to wrap up the gloss.


Anyway, both games highlighted why I feel Idrians are extremely overpowered. With the UA, they achieve feats that as a Cryx player, I'm not used to. It's fun being on the other side of the sword for once (read: Giving End), but it's just no fun when I wipe my opponents face into the board with just this unit. Thankfully, their armor is light, so template weapons can deviate and still kill them. If you know how to lure them out, more power to you.

I can't say from a Menoth perspective why the unit should be overpowered. From an Agenda perspective, the unit is probably the second main reason people pick up the contract - you get to play with Magnus and Idrians...and Trenchers?! Sign me up.

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