I really have not had the time to post, so I apologize. This post will be about my Gencon Hardcore tournament experience. I actually took Bad Seeds to Hardcore. The list was:
Showing posts with label eMagnus. Show all posts
Showing posts with label eMagnus. Show all posts
Sunday, October 9
Sunday, June 26
2nd Growth League - Bad Seeds
by
Al
Well, back on the Magnus the Warlord kick, thanks to the NQ posting an alternative theme list for eMagnus, called Bad Seeds. Since I'm running a slow grow leage (June - 15 pts, July - 25 pts, August 35 pts), I am taking advantage of the league and playing another new challenging list. Due unfortunate luck and the duties of being a pressganger and honoring demos when needed, today happened to be the very first day I was able to play my 15 pt list this month. (I know, right? But that's what happens when your community balloons from 10 regulars to 24 regulars in a span of 3 weeks.)
Thursday, March 17
Q&A Session II
by
Al
Another Q&A time. I might have to move away from Blogger.com because it does not allow replies to comments (just more comments...).
Are you painting up new models for the league or are you using your existing Merc collection?
Monday, March 14
Week 3 Growth League - 35 Points Epic Magnus
by
Al
We just wrapped up Week 3 with 35 points and I got to play a couple of games. Before you ask, Week 2 was a 25 pt Death Race tournament using league lists. As TO, I did not get to play, but I built my list should anyone else have a bye.
Monday, February 28
Week 1 Growth League - Epic Magnus
by
Al
A while back I discussed Magnus the Warlord for the growth league I am currently running. Well, the first week of 15 points has passed and the results are in.
Tuesday, February 15
Magnus the Warlord - A Return to Blog Principles?
by
Al
Well, Rasheth is winning, and there was a desperate plea for the Bronzeback, so I will amend my list.
A while ago, back in the days of Mk I, I started this blog to raise awareness of various issues and causes. The start was water scarcity/quality in the world and I was using eMagnus to do so. Then Mk II came along and totally threw my list into the trash heap. So I'm sitting on a lot of models, unfinished and unpainted that are waiting to be dug out - and part of me wants to continue with the color scheme and finish the army.
Friday, June 26
GenCon & Magnus
by
Al
Alright, I'm prepping for GenCon, playing a SR 4.0 and Hardcore. The 750 SR is true Magnus Agenda, but for Hardcore, I need something a little more...time friendly. So I tried out this list last night:
eMagnus
-2x Renegades
-Mariner
Dougal
Dirty Meg
-Mule
Piper
Alten
Kell
eEiryss
A&H
8x Nyss Hunters
My theory is to do the old Obliterate from afar. Dougal helps tremendously and the Mariner adds a follow-up punch should I need to take on a model in front or deviation for the KD. The Mule was added for the hell of it for another follow up, although I suspected it'd be overkill. Dirty Meg is always useful. A&H was there to throw up Harm, Lusynar's Touch, and other utilities (like, a null magic/feat zone). Nyss are always useful and with eMagnus, they're actually a hidden melee gem. Weapon Master, Lethargy to gain decent Mat and decent Strength, and Piper giving them March for that 2nd melee attack....priceless. eEiryss as a debuff and fun way to chock out damage to the caster... even as minor of damage.
My assassination would run into serious issues with Hordes and a Warlocks ability to transfer damage with fury. As a result, I decided to alter my playstyle, go for the kill in hopes that he transfers damage out. Alten is there to help wipe beasts off the table. After that was all said and done, I realized I had a lot of points left over, but didn't particularly care for the choices left...so I dropped one Nyss in favor of Kell, who I've always found useful.
--------
The reality:
Nyss were fine, however I acknowledge my need for Melee. The Mule was definitely overkill and didn't do anything. For the range of the gun, it has to be up-in-front or with add'l boosts in RNG, more than just what Dougal provides. A&H were fine. eEiryss was a winner.
To give an idea, I played a Highborn Durgen list:
Durgen
-Driller
-Gunner
Thor
-Gunner
2x 8 man units of Steelheads
3 Steelhead Cav
Stannis
Gorman
Alexia
8x Nyss Hunters
It's important to note that I was borrowing Piper from my opponent, otherwise Piper would normally be in this list vs Gorman.
He won first turn, set up Durgen behind a Gunner and Driller. Steelheads took my right flank, Nyss and Alexia took left. Gorman somewhere in the back.
I set up my Nyss counter to his, set up Renegades, Mariner, Mule in center, Dougal, eMags, and Dirty Meg in back. A&H to the right. Piper behind Nyss. Eiryss up center, Alten up right, and Kell mid center. There's a shallow water pool in the center of the table.
His turn, throws Prime on the Nyss, Bump&Grind on Thor's Gunner. Runs EVERYTHING up. Tries to Assault Alten, but misses.
My turn, I concentrate volley against his Nyss, and they blow each other up too. Piper gave them March. Run the Mule up into the water. A&H move up, go invis, pop some Steelheads. Eiryss unravels Prime, does a point and kills Cylenna. Alten takes a pot shot against Stannis in hopes of rolling well...which I did, but that's it. Magnus cast Mobilize. Mariner and Renegades run up.
His turn, tries to hit Eiryss...hits...and does 3 pts. Swarm of Risen moving up field. Durgen pops feat. Steelhead unit A receives Furious Charge and strikes Mule...destroying him. As in, dealing a good 5-6 points of damage each Steelhead. Stannis kills Alten, Cav kill Kell, try to engage A&H. Everything else moves up.
Okay, so Durgen is still hiding behind a Gunner and Driller. Gorman threw a cloud blocking LoS on one side. So I give 1 Focus to Renegades and Mariner. Dougal activates, pops feat, gives Artillerist to Renegade A. Renegade A hits Driller, knocks Gunner, Driller, and Durgen down, but Durgen gets a focus (4 now). eEiryss moves up and shoots Durgen. Strips him of all focus. Mariner activates, moves into BtB with Eiryss (note that Eiryss' intolerance prevents focus), fires, and whops Durgen down to 5 HP, boosting damage. 2nd Renegade shoots and kills Durgen.
So Dirty Meg and Mule weren't important. I need Melee blockers, but want to avoid Steelheads (painting reasons). I'm thinking Bokurs, 2 of them. Client it to Kell or Alten. Alternatively, I could go and use Croe's...but that's just too much I think. Add in more Nyss.
Any suggestions?
eMagnus
-2x Renegades
-Mariner
Dougal
Dirty Meg
-Mule
Piper
Alten
Kell
eEiryss
A&H
8x Nyss Hunters
My theory is to do the old Obliterate from afar. Dougal helps tremendously and the Mariner adds a follow-up punch should I need to take on a model in front or deviation for the KD. The Mule was added for the hell of it for another follow up, although I suspected it'd be overkill. Dirty Meg is always useful. A&H was there to throw up Harm, Lusynar's Touch, and other utilities (like, a null magic/feat zone). Nyss are always useful and with eMagnus, they're actually a hidden melee gem. Weapon Master, Lethargy to gain decent Mat and decent Strength, and Piper giving them March for that 2nd melee attack....priceless. eEiryss as a debuff and fun way to chock out damage to the caster... even as minor of damage.
My assassination would run into serious issues with Hordes and a Warlocks ability to transfer damage with fury. As a result, I decided to alter my playstyle, go for the kill in hopes that he transfers damage out. Alten is there to help wipe beasts off the table. After that was all said and done, I realized I had a lot of points left over, but didn't particularly care for the choices left...so I dropped one Nyss in favor of Kell, who I've always found useful.
--------
The reality:
Nyss were fine, however I acknowledge my need for Melee. The Mule was definitely overkill and didn't do anything. For the range of the gun, it has to be up-in-front or with add'l boosts in RNG, more than just what Dougal provides. A&H were fine. eEiryss was a winner.
To give an idea, I played a Highborn Durgen list:
Durgen
-Driller
-Gunner
Thor
-Gunner
2x 8 man units of Steelheads
3 Steelhead Cav
Stannis
Gorman
Alexia
8x Nyss Hunters
It's important to note that I was borrowing Piper from my opponent, otherwise Piper would normally be in this list vs Gorman.
He won first turn, set up Durgen behind a Gunner and Driller. Steelheads took my right flank, Nyss and Alexia took left. Gorman somewhere in the back.
I set up my Nyss counter to his, set up Renegades, Mariner, Mule in center, Dougal, eMags, and Dirty Meg in back. A&H to the right. Piper behind Nyss. Eiryss up center, Alten up right, and Kell mid center. There's a shallow water pool in the center of the table.
His turn, throws Prime on the Nyss, Bump&Grind on Thor's Gunner. Runs EVERYTHING up. Tries to Assault Alten, but misses.
My turn, I concentrate volley against his Nyss, and they blow each other up too. Piper gave them March. Run the Mule up into the water. A&H move up, go invis, pop some Steelheads. Eiryss unravels Prime, does a point and kills Cylenna. Alten takes a pot shot against Stannis in hopes of rolling well...which I did, but that's it. Magnus cast Mobilize. Mariner and Renegades run up.
His turn, tries to hit Eiryss...hits...and does 3 pts. Swarm of Risen moving up field. Durgen pops feat. Steelhead unit A receives Furious Charge and strikes Mule...destroying him. As in, dealing a good 5-6 points of damage each Steelhead. Stannis kills Alten, Cav kill Kell, try to engage A&H. Everything else moves up.
Okay, so Durgen is still hiding behind a Gunner and Driller. Gorman threw a cloud blocking LoS on one side. So I give 1 Focus to Renegades and Mariner. Dougal activates, pops feat, gives Artillerist to Renegade A. Renegade A hits Driller, knocks Gunner, Driller, and Durgen down, but Durgen gets a focus (4 now). eEiryss moves up and shoots Durgen. Strips him of all focus. Mariner activates, moves into BtB with Eiryss (note that Eiryss' intolerance prevents focus), fires, and whops Durgen down to 5 HP, boosting damage. 2nd Renegade shoots and kills Durgen.
So Dirty Meg and Mule weren't important. I need Melee blockers, but want to avoid Steelheads (painting reasons). I'm thinking Bokurs, 2 of them. Client it to Kell or Alten. Alternatively, I could go and use Croe's...but that's just too much I think. Add in more Nyss.
Any suggestions?
Friday, May 1
Some Updates
by
Al
Well, the army should be making it's debut at NJCon's 750 Pt SR4.0 Tournament. I actually can't think of a better way to reveal the army. Based on the lists, troops, and involvement, I'm going to be running the Agenda for all 500 and 750 pt tournaments, some exceptions aside.
Which means I'm focusing on him for Hardcore. I'm looking at a viable option of running Croe's, Trenchers, Idrians, Kell, Saxxon, & Orin. Croe is looking to be a better choice against Hordes, as I gain an additional die to poison against living models.
Thankfully, MK II is now over, so I can go back focusing on MK I stuff. And June marks when my fiancee is moving up and in with me, so my weekends should be freed up to travel the North East and start raising aware.
Which means I'm focusing on him for Hardcore. I'm looking at a viable option of running Croe's, Trenchers, Idrians, Kell, Saxxon, & Orin. Croe is looking to be a better choice against Hordes, as I gain an additional die to poison against living models.
Thankfully, MK II is now over, so I can go back focusing on MK I stuff. And June marks when my fiancee is moving up and in with me, so my weekends should be freed up to travel the North East and start raising aware.
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